Rope Dart in Where Winds Meet.
Role: Mobile Control / Picks
A highly mobile control weapon that turns positioning mistakes into opportunities.
Difficulty: Advanced · Recommended for: Players who predict movement, use terrain and distance creatively, and enjoy fine-tuning.
A stylish mix of grapple and execution tool: yank enemies off balance from mid-range, instantly close gaps, or protect allies with pulls and repositioning. It rewards strong movement reading, creative positioning, and the instinct to turn escape attempts into losses.
Treat this page as a practical companion to the Where Winds Meet tier list and recommended builds. When patch notes shift numbers, the core fantasy and feel of Rope Dart usually stay the same, so you can focus on whether the weapon's rhythm matches how you like to play.
Notes: This page is based on official showcases and general action RPG experience. It is meant to describe weapon feel and typical roles rather than exact numbers. Treat it as a starting viewpoint, and always trust in-game experience and patch notes first.

Artwork and motion are based on official Where Winds Meet weapon showcases. Exact visuals may evolve over time with new patches or cosmetics.
How Rope Dart tends to play.
A hybrid of grappling line and execution hook: disrupt, interrupt, and reposition from mid-range—or suddenly close and disengage.
PVE: not designed for stationary output. Keep moving, pull dangerous targets out of packs, drag fights into safer space, and finish combos there. Extremely mobile bosses can feel more manageable with this approach than with static weapons.
PVP / co-op: it creates opportunities. It punishes positioning mistakes with pulls and forced movement, throwing enemies into team damage zones. Even without top DPS, you often feel like the player making life difficult for opponents.
Strengths and upsides.
- Versatile movement/control tools for constantly resetting distance.
- Excellent at punishing mistakes and repositioning fights.
- High creative ceiling for terrain- and map-aware players.
- A fully landed sequence feels extremely satisfying and “predatory.”
Tradeoffs and things to watch.
- High execution barrier; bad pulls or gap closes can throw you into danger.
- Very dependent on understanding enemy movement, so it can feel inconsistent early on.
- Feels weaker without clustered enemies or a cooperative team to capitalize on your pulls.
- Very timing/spacing sensitive, so latency/FPS drops can hurt more than usual.
Gentle practice goals for Rope Dart.
These are not mandatory combos, just small exercises that help you understand how Rope Dart wants to move and trade blows. Use them in low-pressure content first, then slowly bring them into more serious runs.
- Practice pull/dash in and immediately side-step or back-step—use Rope Dart as a positioning tool, not a one-way ticket forward.
- Before attempting full combos, train only the interrupt/catch on clear jumps or rushes from specific enemies.
- Test on complex terrain; heights and angles build intuition for range and trajectory.
- Hunter handoff: pull a target → feed it to your team or a Dual Blades setup → stop tunneling and reposition instead.
Watching Rope Dart in motion.
Before committing to a full respec or fresh character, it helps to see how a weapon looks and sounds during real combat. The official showcase clip below offers a quick preview so you can decide whether Rope Dart matches your taste.
When you watch the clip, you might focus on details like timing, distance, and how openings are created rather than only the visual effects:
- Your end distance after each rope hit decides whether you can follow up or should disengage.
- Pay attention to startup/travel time: use rope skills before/during/after enemy movement for higher hit rates.
- Use map edges, slopes, and height to create unexpected angles.
Video links reference official showcase footage. If a clip fails to load, it likely means the hosting URL has changed since this page was last updated.
Explore other weapons.
Jump between weapon guides to compare roles and play feel quickly, then use the weapons tier list when you want a higher-level meta snapshot.
