Ghost Revelry Hall cinematic screenshot (Where Winds Meet)
Unbound Cavern quest location

Which faction controls Ghost Revelry Hall in Where Winds Meet?

This Google Trends query spikes when the game surfaces Ghost Revelry Hall — either as a World’s Digest Prize Quiz prompt or in the Unbound Cavern objective text. The answer is simpler than it sounds: it isn’t a joinable sect base. Here is the clean answer, plus the fastest way to reach the location (screenshots included).

TL;DR (fast answer)

There is no official sect/faction that controls Ghost Revelry Hall. In the quest narrative, it’s taken over by criminal gangs and haunted forces.

Ghost Revelry Hall location screenshot

Answer

Not a joinable faction base

Control is framed as: gangs + ghosts inside the Unbound Cavern chain.

Screenshot note: used with permission. The goal here is to show the in-game UI players see when the query spikes.

Short answer

No official sect. Criminal gangs + haunted forces.

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Where you see the question

World’s Digest Prize Quiz + Unbound Cavern objective UI

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What you do there

Fight through waves and rescue Little Fu.

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Joinable faction?

No — it’s a hostile story dungeon/location.

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Key item

A key from the Nine Mortal Ways Disciple.

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Common confusion

It’s not a sect base like Nine Mortal Ways.

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What is Ghost Revelry Hall?

Ghost Revelry Hall is a quest-driven combat location. It’s portrayed as a grim underworld venue tied to smuggling/trafficking lore and supernatural fallout — which is why you see both ordinary ruffians and unsettling “ghost” victims during the chain.

That framing matters because many players read the location name and assume it’s a political territory controlled by a major sect. In practice, it’s a hostile dungeon segment in the Unbound Cavern arc.

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So… which faction controls it?

Where Winds Meet: Unbound Cavern ruffians / gang enemies

In-game enemies

Expect gangs/ruffians as the “human” side of the Hall’s control.

Not a sect you can join

There is no official “Ghost Revelry Hall faction” to ally with. It’s a hostile stronghold in the narrative — so the “controlling faction” is best understood as the enemies occupying it.

Control = criminal activity + haunted forces

Within the Unbound Cavern arc, the Hall is treated as a base for illicit operations, and its ghostly presence is part of the chain’s horror tone. That is why guides summarize it as “controlled by gangs and haunted forces” rather than a named joinable sect.

If you’re specifically looking for joinable factions, see Where Winds Meet Sects.

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Top YouTube result for this query

If you want a quick confirmation instead of reading: this is the video Google often ranks first for “which faction controls ghost revelry hall”.

Where Winds Meet - Which Faction Controls Ghost Revelry Hall? (World's Digest Prize Quiz)

This is the YouTube clip that often ranks #1 for this exact query.

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How to get to Ghost Revelry Hall (screenshots)

The exact objective wording varies by translation, but the route is consistent: progress the Unbound Cavern chain, rescue the disciple for the key, then clear the entrance waves.

Where Winds Meet: Unbound Cavern Members encounter (quest progression)

Step 1

Advance the Unbound Cavern questline

Follow the Unbound Cavern Campaign objectives and clear the early fights against Unbound Cavern Members.

Unbound Cavern Members (screenshot)

Where Winds Meet: The Nine Mortal Ways Disciple after being rescued

Step 2

Rescue the Nine Mortal Ways Disciple and get the key

During the chain, you’ll free a Nine Mortal Ways Disciple. He points you to Ghost Revelry Hall and provides the key.

Nine Mortal Ways Disciple (screenshot)

Where Winds Meet: Ghost Revelry Hall interior fight

Step 3

Enter Ghost Revelry Hall and clear the waves

At the entrance, expect multiple waves of enemies. Clear them to push deeper and progress the objective tied to Little Fu.

Ghost Revelry Hall (screenshot)

FAQ

Which faction controls Ghost Revelry Hall in Where Winds Meet?

There isn’t a canonical joinable faction that “owns” it. In the story context, Ghost Revelry Hall is effectively taken over by criminal gangs and haunted forces you fight during the Unbound Cavern questline.

Is Ghost Revelry Hall a sect base (like Nine Mortal Ways / Velvet Shade)?

No. It’s a hostile location used for story combat, not a sect headquarters you can join or align with.

How do I get the key to Ghost Revelry Hall?

Progress the Unbound Cavern Campaign until you rescue the Nine Mortal Ways Disciple — he tells you about the Hall and gives the key as part of the objective chain.

Why does this question keep showing up on Google Trends?

Players often search it when they see the question in World’s Digest Prize Quiz or spot the location name in the Unbound Cavern objective UI and assume it must be tied to a major joinable faction — but the Hall is a narrative dungeon controlled by hostile forces.

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More Where Winds Meet guides